![UX/UI Design for Interactive Training Tool](/cieden/images/all/2021-04-02_10-31-21-unheroimg-min.png)
Project Plan
Team
1 UX Researcher and 1 UX/UI Designer
Duration
6 Months
Scope
Complete user flows for two personas
Result
The product is in development now
Overview
The customer approached us with a straightforward task – to redesign an outdated platform that had multiple usability flaws. After a quick analysis of the product, we realized that it was missing Points of Difference – a strong differentiator among other similar products on the market. There were many stronger competitors out there on the market.
Our Approach:
- the human-centered approach that started from the User Research phase (user interviews) aimed to identify user needs and user pains while creating documentation and training;
- rapid low fidelity prototyping;
- user testing;
- UI design.
Step 1
Intro
Quick dive into the product that has discovered multiple usability and visual issues.
![UX/UI Design for Interactive Training Tool](/cieden/images/all/nurture_01.png)
Step 2
User Research
12 users were interviewed using a semi-structured interview method.
The analysis of these interviews has revealed:
22 Findings (both user pains and user needs)
3 Patterns (findings that are repetitive across 3+ user interviews)
Major pain for users working on creating any learning materials is using multiple tools and storing data in multiple places. We called this insight the All-in-One Tool.
Now, we know our users and have investigated their needs and pain points. We have also established a good amount of empathy and understanding of what can bring considerable value to the users – instructional designers, who create learning materials and documentation every day.
![UX/UI Design for Interactive Training Tool: User Research](/cieden/images/all/nurture_02.png)
Abstract from the User Research Report.
Key findings are blurred because the product is still under development, is not launched, and is under NDA.
![UX/UI Design for Interactive Training Tool: User Research](/cieden/images/all/nurture_03.png)
Step 3
MVP
Together with our client and a Business Analyst we agreed on what functionality will be included in the MVP and prepared a rough estimate for the design phase.
Step 4
Rapid low fidelity prototyping
Work with low-fidelity wireframing allowed us to save a lot of time and quickly move to the validation phase.
![UX/UI Design for Interactive Training Tool: Rapid low fidelity prototyping](/cieden/images/all/nurture_04.png)
Step 5
User Testing
User Testing, as a design validation phase, showcases how our design hypothesis works with our users – instructional designers.
We used a Remote Moderated User Testing Method.
![UX/UI Design for Interactive Training Tool: User Testing](/cieden/images/all/nurture_05.png)
Step 6
The second iteration of design and validation
![UX/UI Design for Interactive Training Tool](/cieden/images/all/nurture_06.png)
Result
All-in-One Tool that meets needs and soothes the pains of instructional designers, who work on a daily basis on creating learning materials and documentation.
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Improved brand impression with a simple and consistent design
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Decreased time for creating learning materials
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Got a wow-effect from our users during validation phases
![UX/UI Design for Interactive Training Tool: Result](/cieden/images/all/nurture_07.png)
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